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Miles Wadsworth
Miles Wadsworth
Senior Character Artist
Ballground, GA, United States

Summary

I just recently joined Team 2 at Blizzard Entertainment as a Senior Character Artist where I will be making character art for WoW: Dragonflight! Previously, I was a Character Artist at Dimensional Ink Games working on an unannounced project, Hi-Rez studios for Smite and Paladins, Omnom! Workshop, and various other game studios.

Skills

TexturingCharacter ModelingDigital SculptingGame DevelopmentPBR Texturing

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
3DCoat
3DCoat
Marmoset Toolbag
Marmoset Toolbag
CrazyBump
CrazyBump
xNormal
xNormal
Unreal Engine
Unreal Engine

Productions

    • Video Game
      World of Warcraft: Dragonflight
    • Year
      2022
    • Role
      Senior Character Artist
    • Company
      Blizzard Entertainment
    • Video Game
      Paladins: Champions of the Realm
    • Year
      2018
    • Role
      Character Artist
    • Company
      Hi-Rez Studios
    • Video Game
      SMITE: Battleground of the Gods
    • Year
      2016
    • Role
      Character Artist
    • Company
      Hi-Rez Studios
    • Video Game
      Battle Chasers: Nightwar
    • Year
      2015
    • Role
      Prop Artist
    • Company
      Omnom! Workshop
    • Video Game
      Crowfall
    • Year
      2021
    • Role
      Character Artist
    • Company
      Omnom! Workshop
    • Video Game
      League of Legends
    • Year
      2015
    • Role
      Prop Artist
    • Company
      Omnom! Workshop

Experience

  • Senior Character Artist at Blizzard Entertainment
    Atlanta, United States of America
    October 2021 - Present

    Character Art for World of Warcraft. Modeling and Texturing stylized character assets to include: Playable character model/texture sets, NPCs, Mounts, Critters, Creatures, and Weapons. We draw our own concepts, model them, receive and give feedback on a weekly basis to our peers, create our own VFX, and sometimes rig them for animation.

  • Character Artist II at Dimensional Ink
    Austin, United States of America
    February 2020 - Present

    Unannounced Project

    Responsibilities include:

    Modeling base Male and Female anatomy body types for game's initial character generator pipeline

    Modeled and textured several hero and villain character model assets in game's foundational art style

    Developed clothing system to rescale clothing assets to various character body types

    Modeled and Textured various prop assets

  • Character Artist at Hi-Rez Studios
    Alpharetta, United States of America
    October 2016 - October 2019

    SMITE: Battleground of the Gods

    Paladins: Champions of the Realm

    Responsibilities include:

    Modeling and texturing new champions and skins of character assets for both games

    Working with the Art Director and Team Leads to push the visual standards of fellow colleagues, and my own work.

  • Character Artist at OMNOM! Workshop
    Austin, United States of America
    August 2014 - September 2016

    Most noted titles were:

    Battle Chasers: Nightwar, Battleborn, League of Legends, and Crowfall

    Responsibilities included:

    Modeling and texturing stylized character and creature assets for various titles.

    Working with the Art Director and colleagues to push the visual quality of all the assets to the next level.

    Texturing Characters with oomph! Both hand-painted and stylized PBR.

    My time at OMNOM! began as an apprenticeship, and kickstarted my career into becoming a full-time Character Artist.