I just recently joined Team 2 at Blizzard Entertainment as a Senior Character Artist where I will be making character art for WoW: Dragonflight! Previously, I was a Character Artist at Dimensional Ink Games working on an unannounced project, Hi-Rez studios for Smite and Paladins, Omnom! Workshop, and various other game studios.
Character Art for World of Warcraft. Modeling and Texturing stylized character assets to include: Playable character model/texture sets, NPCs, Mounts, Critters, Creatures, and Weapons. We draw our own concepts, model them, receive and give feedback on a weekly basis to our peers, create our own VFX, and sometimes rig them for animation.
Unannounced Project
Responsibilities include:
Modeling base Male and Female anatomy body types for game's initial character generator pipeline
Modeled and textured several hero and villain character model assets in game's foundational art style
Developed clothing system to rescale clothing assets to various character body types
Modeled and Textured various prop assets
SMITE: Battleground of the Gods
Paladins: Champions of the Realm
Responsibilities include:
Modeling and texturing new champions and skins of character assets for both games
Working with the Art Director and Team Leads to push the visual standards of fellow colleagues, and my own work.
Most noted titles were:
Battle Chasers: Nightwar, Battleborn, League of Legends, and Crowfall
Responsibilities included:
Modeling and texturing stylized character and creature assets for various titles.
Working with the Art Director and colleagues to push the visual quality of all the assets to the next level.
Texturing Characters with oomph! Both hand-painted and stylized PBR.
My time at OMNOM! began as an apprenticeship, and kickstarted my career into becoming a full-time Character Artist.